tag:blogger.com,1999:blog-8643238919407181018.post373897624297873104..comments2023-09-10T12:04:13.797+01:00Comments on What Would Conan Do?: Dear LotFP Clerics,Daniel Sellhttp://www.blogger.com/profile/08255260306512797559noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8643238919407181018.post-2964163689661120692016-03-01T00:03:19.187+00:002016-03-01T00:03:19.187+00:00I very much agree with this. I always remove Cler...I very much agree with this. I always remove Clerics from my homebrew rules. They are just another type of magician. Some wizards get their powers from spell formula, others from spirits or gods, and still others might use alchemy or something like that. They're all just different types of mages, to me. Also, Clerics are boring as hell.<br /><br />My solution to the healing issue is simple. First off, HP are supposed to be abstractions for your general defensive abilities, not actual life energy. So a healing spell shouldn't do less good for a great warrior who is only winded than a nearly-dead soldier. And HP shouldn't take so long to recover. In my game, HP restore with a few hours of rest, at most, as long as they don't drop below zero. At zero or less, you're incapacitated, and they heal at the rate of one point per week (till you are back to 1HP). If you're at -4 or less, you're in critical and will die without intervention, and if you are rescued, it will take one month per HP. At -8, you're dead.<br /><br />So with this system, healing isn't as important. It's entirely conceivable to have a campaign without magical healing; if you're knocked down to zero, you're out of the adventure if you manage to survive. My setting is magic-lite, so healing potions are a very valuable commodity. If you're lucky enough to have one, then you can come back from an incapacitation without downtime.Edgewisehttps://www.blogger.com/profile/01975570824983584330noreply@blogger.com