Level
|
Experience
|
HP
|
Paralyse
|
Poison
|
Breath
|
Device
|
Magic
|
Climb
|
0
|
-
|
1d10
|
16
|
10
|
15
|
17
|
13
|
1
|
1
|
0
|
1d10
|
14
|
8
|
13
|
15
|
11
|
1
|
2
|
2,200
|
+1d10
|
14
|
8
|
13
|
15
|
11
|
1
|
3
|
4,400
|
+1d10
|
14
|
8
|
13
|
15
|
11
|
2
|
4
|
8,800
|
+1d10
|
12
|
6
|
11
|
13
|
9
|
2
|
5
|
17,600
|
+1d10
|
12
|
6
|
11
|
13
|
9
|
2
|
6
|
35,200
|
+1d10
|
12
|
6
|
11
|
13
|
9
|
3
|
7
|
70,400
|
+1d10
|
10
|
4
|
9
|
9
|
7
|
3
|
8
|
140,800
|
+1d10
|
10
|
4
|
9
|
9
|
7
|
3
|
9
|
281,600
|
+1d10
|
10
|
4
|
9
|
9
|
7
|
4
|
10
|
422,400
|
+3
|
8
|
2
|
7
|
7
|
5
|
4
|
11
|
563,200
|
+3
|
8
|
2
|
7
|
7
|
5
|
5
|
12
|
140,800
|
+3
|
8
|
2
|
7
|
7
|
5
|
5
|
13+
|
281,600
|
+3
|
6
|
2
|
5
|
5
|
3
|
6
|
(House rule note: Bariaur derive HP as a fighter)
Things to know about Bariaur:
- Pride in their appearance. Well trimmed beards, plaited hair, brightly dyed or bawdily shaved pelts, painted hooves and horns, tattoos, DECORATION. They have a distinct sense of beauty and an almost pathologic desire to differentiate themselves.
- They can use all fighter abilities (charge, defensive stance etc.)
- To say they're like centaurs would be insulting. Not a half man/half brain-dead draft animal, but half belligerent, independent goat.
- Mountain goat. Despite appearances, they have an innate aptitude for climbing.
- All have horns unless the unspeakable has happened. A butt from an adult bariaur causes 1d8 damage, and three times that (instead of the usual 2) if they use a charge action. HOWEVER they must save vs breath or receive an equal amount of damage. 3 in 6 chance a charged target is knocked over if equal or lesser size.
- They're herbivorous and find the idea of eating meat repulsive. They're not necessarily vocal about it. They're an independent lot, they can dig your divergent desires.
- Some bariaur would say that those with only two legs are basically disabled. Bariaur work out encumbrance as per a donkey. However, they lose their climbing skill as soon as they become Lightly Encumbered.
- Deep seated and entirely irrational hatred of giants. +1 to all rolls involved in harming giants. AND, if talking to a hairy jotun is desirable, they must pass a charisma check to repress their desire to be incredibly obnoxious and inflammatory. They really have no idea why.
- Their running-bits are goat, allowing them to move 50% faster than humans.
- They're pretty big. -1 to stuff when manoeuvring in tight spaces (most dungeons). Also, turning around in a small tunnel is impossible.
No comments:
Post a Comment