6 What's in the box?
- A smaller box, which contains a still smaller box, which in turn has a smaller box. Make the player think this is a stupid joke but roll a d100. That is the final box, in which is the portal to a pocket dimension containing a dead sorcerers wealth. Any boxes past 20 or so will be extremely hard to open, requiring microscopes and special instruments and hired experts.
- Your own severed head! Not really, it's just a wizard-joke. If you're unlucky you die of a heart attack. If you survive you find that the power source for the magic head illusion is a ruby the size of your nose.
- Skittles.
- Wax. Inside the wax you can barely make out a dark patch of something. 50/50 chance it's nerve gas (lucky or lose one skill to permanent brain damage) or a magical bar of lead that when rubbed on food makes it taste delicious and nutritious. Turn anything masticable into a ration. The wax tastes like brown bread.
- A tiny person has made it his tiny house. His will fire a tiny blunderbuss at the adventurers to warn them off while his tiny wife gathers up the valuables and runs out through the back door. 2d6 coins worth of tiny silverware.
- Skittles, but just the yellow ones.
I really like the recent posts of six. Keep it up!
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