Dungeon Camping






When you make camp in the halls of the dead or the ventricles of a monumental stone war machine you must assume a certain degree of risk. By all means, set a watch, make a rotor, look very very hard into the gloom at the fire side. You may have the pleasure of seeing what bloody inconvenience you have brought upon yourself moments before your sleeping associates do.


1.
An enterprising drip has worked its way into your rations and prompted a luminous blue fungal bloom. It glows faintly and is quite pretty, but might be best not to eat them.

2.
Small creatures have made off with a random item in the night. They have replaced it with a bundle of twigs or other appropriate local detritus. An equitable exchange maybe?

3.
You wake up choking. Your mouths and eyes are filled with little puddles of brown water that dribble down your chest as you sit up in a panic. You seem fine but all your metal gear shows sudden signs of rust developing.

4.
You are woken up several times by the distant voices calling your names. Some of your friends claim it's just the wind, but you heard it. None of you count as having had any sleep, even the naysayers.

5.
Your party is awoken by an angry man waving a strip of velum in your face. It has a large seal and apparently entitles them to exclusive rights to the salvaging of this dungeon/cave/ruin/&e. "Them" being a moderately sized adventuring band.

6.
While your watch sleeps and the dreams still hover, you see one of your party enter the fire light and wipe thick juices from their mouth before quietly slipping into their blanket as though they had never left. They claim to remember nothing on waking.

7.
One of you wake up in a different and potentially dangerous location. No one saw you leave or knows where you are.

8.
Everyone wakes up fine and dandy, except for one. That one has an enormous pulsating spider sitting on their face that retreats as the others stir, slipping inside their mouth and down they gullet in a diminishing bouquet of legs. Then they wake up, good as ever.





Develop these in directions prompted by the reactions they receive.

4 comments:

  1. Yes. That's a big fat juicy Yes. Great stuff. I'm going to log this as useful for later. Thanks.

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  2. Replies
    1. You might call it a schedule, possibly.

      Delete
  3. It's amazing how much dungeon camping looks like bivouacking in the field with the enemy "over there", only creepier. Because magic.
    Well played.

    ReplyDelete