Githzerai Class


Level
Experience
HP
Paralyse
Poison
Breath
Device
Magic
0
-
1d6
15
18
17
15
16
1
0
1d8
14
16
15
14
14
2
2,500
+1d8
14
16
15
14
14
3
5,000
+1d8
14
16
15
14
14
4
10,000
+1d8
14
16
15
14
14
5
20,000
+1d8
11
12
14
13
12
6
40,000
+1d8
11
12
14
13
12
7
80,000
+1d8
11
12
14
13
12
8
160,000
+1d8
11
12
14
13
12
9
320,000
+1d8
9
10
12
11
10
10
480,000
+3
9
10
12
11
10
11
640,000
+3
9
10
12
11
10
12
800,000
+3
9
10
12
11
10
13
960,000
+3
7
8
10
9
8
14
1,120,000
+3
7
8
10
9
8
15
1,280,000
+3
7
8
10
9
8
16
1,440,000
+3
7
8
10
9
8
17+
+160,000/lvl
+3
5
6
8
7
6


A githzerai is either a warrior from Shra’kt’lor or a sorceror from The Floating City. Decide.


All githezerai:

  • Consider it a matter of survival to seek out and kill githyanki and mindflayers. This feeling is entirely mutual and thus a -4 to all reaction rolls should be applied when meeting them. Note that the parties in this three headed vendetta are smart and in no way suicidal. 
  • They don't "worship" any god, but could be said to revere their immortal god-king,Zerith Menyar-Ag-Gith, with something approaching it
  • Uncomfortably intense. Someone prone to tedious cliche would probably make up a saying about something being as rare as a githzerai smile.
  • Some would say paranoid, but the githzerai say "watchful". They're convinced they're always in the middle of a race war.
  • Have a natural resistance to magic that cannot be suppressed. Roll equal to or under your level on a d20 to completely ignore any non-environmental (eg. not stuff like balls of fire or poison gas) magical effects. No “take half damage” no “no saves allowed”. Roll equal to or under and ignore it entirely whether you want to or not. This does not apply to spells you cast on yourself as they are considered “inside” the barrier.
  • Though fiercely loyal to their people and their king, it is the loyalty of individuals, not the obedience of slaves.
  • A githzerai touching a magical item has a 1 in 6 of disrupting it as though through the area of effect version of  Dispel Magic (LotFP p.101). Apply whatever consequences that may warrant. Their particular anti-magic mojo just won't mesh with this thing. The effect lasts only while the githzerai is in contact with it (the effect can't be reset, you & that particular item are not going to get along)
  • Are not monks or psychic. No. Bad.
  • Zerith Menyar-Ag-Gith has encouraged thievery as a noble profession, so all good githzerai learn at least a little chicanery. Get 2 skill points at level 1 and 1 per level thereafter.



Githzerai of Shra’kt’lor:
  • Use all fighter abilities
  • Have an attack bonus equal to your level



Githzerai of The Floating City
  • Start with 3 random spells 
  • Can memorise one spell per level per day
  • All sorcerous abilities and requirements as per Wonder &Wickedness
  • Zerith Menyar-Ag-Gith, the Great Githzerai, will call for you when you reach level 9. It’s uncertain what happens to those called, but those who ignore the God-King are declared enemies of the githzerai and hunted like a despicable mindflayer.


Bariaur Class


Level
Experience
HP
Paralyse
Poison
Breath
Device
Magic
Climb
0
-
1d10
16
10
15
17
13
1
1
0
1d10
14
8
13
15
11
1
2
2,200
+1d10
14
8
13
15
11
1
3
4,400
+1d10
14
8
13
15
11
2
4
8,800
+1d10
12
6
11
13
9
2
5
17,600
+1d10
12
6
11
13
9
2
6
35,200
+1d10
12
6
11
13
9
3
7
70,400
+1d10
10
4
9
9
7
3
8
140,800
+1d10
10
4
9
9
7
3
9
281,600
+1d10
10
4
9
9
7
4
10
422,400
+3
8
2
7
7
5
4
11
563,200
+3
8
2
7
7
5
5
12
140,800
+3
8
2
7
7
5
5
13+
281,600
+3
6
2
5
5
3
6

(House rule note: Bariaur derive HP as a fighter)






Things to know about Bariaur:


- Pride in their appearance. Well trimmed beards, plaited hair, brightly dyed or bawdily shaved pelts, painted hooves and horns, tattoos, DECORATION. They have a distinct sense of beauty and an almost pathologic desire to differentiate themselves.

- They can use all fighter abilities (charge, defensive stance etc.)

- To say they're like centaurs would be insulting. Not a half man/half brain-dead draft animal, but half belligerent, independent goat.

- Mountain goat. Despite appearances, they have an innate aptitude for climbing.

- All have horns unless the unspeakable has happened. A butt from an adult bariaur causes 1d8 damage, and three times that (instead of the usual 2) if they use a charge action. HOWEVER they must save vs breath or receive an equal amount of damage. 3 in 6 chance a charged target is knocked over if equal or lesser size.

- They're herbivorous and find the idea of eating meat repulsive. They're not necessarily vocal about it. They're an independent lot, they can dig your divergent desires.

- Some bariaur would say that those with only two legs are basically disabled. Bariaur work out encumbrance as per a donkey. However, they lose their climbing skill as soon as they become Lightly Encumbered.

- Deep seated and entirely irrational hatred of giants. +1 to all rolls involved in harming giants. AND, if talking to a hairy jotun is desirable, they must pass a charisma check to repress their desire to be incredibly obnoxious and inflammatory. They really have no idea why.

- Their running-bits are goat, allowing them to move 50% faster than humans.

- They're pretty big. -1 to stuff when manoeuvring in tight spaces (most dungeons). Also, turning around in a small tunnel is impossible.