All Artisans learn their trades by taking an apprenticeship. As apprentices, they learn the skills necessary to their profession, earning their keep in the meantime. Sadly, in all too many cases, they also work long hours for little reward and are given all the unpleasant, menial jobs to do, and they may be unlucky enough to have an ill-tempered, drunken, or incompetent master.

Apprentices who leave their masters before completing their apprenticeship have no trade by which to support themselves and many may become vagabonds or adventurers for want of any other way to make a living.


Advance Scheme



Skills

Drive Cart
25% chance of Very Resilient
25% chance of Very Strong

Trades

Apprentices are trained in the crafts of a particular trade. Use the trade chart give with the Artisan career to determine the character's trade.

All apprentices have a 25% chance of having one skill associated with their trade.


Trappings

Hand Weapon
Tools appropriate to trade skill (only if the character has a trade skill)

Career Exits

Artisan (same trade only)
Astrologer
Bodyguard
Diviner
Footpad
Runescribe (Dwarfs only)
Runesmith (Dwarfs only)

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