Elves

In lieu of reviewing Doodle Temple (which is excellent) I'm just going to steal from it like I did with Wonder & Wickedness.

Elves
(Italics and pictures entirely stolen and edited from +Cédric Plante and +Benjamin Baugh)

Like jellyfish, the elves possess a touch that stings, stripes of nematocysts along their pale, almost translucent bodies. These stings can bring pain, hallucinations, ecstasy, obedience, or some delirious combination of all four  
Elvish lovers are much sought by artists and libertines, though such embraces mean risking parasitic elvish pregnancy, and the bearing of strange slim half elvish children who lack the sting of the elves, but are themselves immune to it.  

(Benjamin's words)

AS DEFAULT LotFP BUT:


No longer get bonuses to Search.


Elvish Sting
If touching or touched with bare flesh roll on the Elvish Sting table. All allow saves vs poison

  1. Nothing- The contact was too fleeting
  2. Pain- Where the elf was contacted there will be thick welts, fingernails raked across skin in passion, a perfect outline of sublime flesh. 1d6 damage. Anyone going below 0HP from this will not die, merely pass out from the pain.
  3. Hallucinations- Colours will bleed and diffuse, touch will intensify, music will give warmth, the smell of yellow is divine. Elvish fashion and architecture suddenly makes complete sense. -1 to any rolls that might count due to the distracting new sensations.
  4. Ecstasy- The subject quivers, wide eyed and engorged. Their extreme arousal causes them to seek further contact. When this is done to the bestial, the alien, or the young they won't understand their sudden extreme emotions and will most likely express themselves violently.
  5. Obedience- They are utterly enamoured with the elf. This is not mind control, rather a burst of young love and hot summer nights; intense, humiliating and fleeting. While in effect (save per turn) they will be inclined to do what the elf says.
  6. Roll twice


from Doodle Temple
Anyone receiving the elvish sting has a 1 in 100 chance of becoming pregnant with a half-elf child. This applies equally to men or women.

In women it will develop much like a normal pregnancy (though it will be hostile and ultimately fatal towards any standing gravidity), while in men it is something quite different. The parasite will position itself between the subcutaneous fat and the skin, growing like a cyst. Attempts at removal will prove difficult since the foetal growth quickly forms robust ties with the circulatory system. Removal will cause 1d8 damage per week it has been carried from intense bleeding.

The whole process takes 3 months. Women start showing after the first month and men after the first week. After the first month, men will notice a distinct thinning of the skin and may be able to make out the fragile limbs beneath. After the 3 months the child will burst forth in a gushing of jelly, an apparently human (or otherwise) baby with the faint taint of the Other.


Elves that live among other peoples tend to wear a skin tight onesie under whatever local dress that appeals to them. A courtesy and prophylactic.


Half-Elves

Half-elves aren't a race apart. They are products of their mothers in every way except for a few distinctions:

  1. Where elves are tall and delicate, their love-children are gangly and feeble. -1hp per HD
  2. They are entirely immune to the sting of an elf
  3. As mules they do not breed true. Thus half-elves are very rare except in the most bohemian of communities.
  4. Like their fathers they have bodily immortality. Unless brought to a violent end they will live forever. Unlike their fathers, they continue to age (though twice as slow). Thus a half elven childhood is long and often unpleasant, since their parents are as likely to dismiss them as not. In turn, after several centuries too many, the oldest half-elves come to resemble senile, shrivelled corpses.
Almost as a rule half-elves are resentful of their distant elfish parent. Though elves may be fond of the half breeds they generally don't consider them to be much more than a side product of a creative endeavour or fit of pique.

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