Temperature goes from
- Extremely hot
- Hot
- Temperate
- Cold
- Extremely cold
Rate clothes or armour (if you;re wearing that instead) according to that scale, with 1 being practically naked and 5 being walrus skin suits. For each step discrepency with the local temperature
Cooling
Waterproof
OR
Armour insulates you to the value of the armour. So light is 1, heavy is three.
You may use slots of inventory to be "warm clothes". Each slot used counts towards getting warmer. So light armour with one slot of warm clothes would count as temperate.
INSULATION = ARMOUR VALUE + INVENTORY SLOTS USED FOR WARM CLOTHES
Weather effects:
Arctic desert:
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