The Alzabo

As large as a bear, taller than a man at the shoulder, the alzabo is an adaptable predator. Drop an alzabo into any environment that it can physically withstand and it will have mastered it by the first meal, for it gains more than simple nutrition from thinking flesh. With it they take on the full and unabridged memory of their meal, giving them the lay of the land, location of water, shelter and the rest of its kind.

The alzabo can produce —for it is not truly mimicking, rather recalling— the exact sound of any mind it possesses. Calling out in the night it draws its prey from safety, typically by imitating a recently eaten family member and calling to it's children or parents. Even if the devoured is a human, and those listening know that it's not truly them, the sound of the daughter you know to be dead tapping at your cottage door and begging to be let in from the cold is more than most can bear.

Skill: 10

Stamina: 21

Attacks: 2

Attack - Claw, stomp and bite

1 2 3 4 5 6 7+
4 4 6 6 12 13 14

Defence - Thick red fur

1 2 3 4 5 6 7+
0 1 1 1 2 3 4

The alzabo can recall any personality that it has eaten. When playing them assume that they are literally that person but with the added desire to eat and absorb more memories. The father of a child will beg them to come out to their dear papa and will argue and cajole with his intelligence and knowledge, for the alzabo will have all the feelings the father had towards the child in addition to wanting to eat and make company of their memories. This is not a parroting of the sounds and mannerisms, it is perfect and sincere.

The alzabo will hunt the family of the deceased above other prey. It desires their company and misses them dearly.

It will openly hunt at night, calling from outside the door or beyond the tree line. During the day it will follow from afar and is quite stealthy.

If the glands of the beast are removed and given to a suitably skillful physik it can be refined into an oil that will impart the memory eating abilities of the alzabo for a time. They need only take in a few mouthfuls for the full effect, the memories are permanent. The meat need not be fresh or raw, only edible. With the memories of another the player may ask the GM questions while searching their memories as though the person were present and completely honest. The PC may also use skills known to the deceased by testing their luck in place of a skill test of some sort. The memories are there, but the muscle memory and physical might are not. The PC may imitate the voice, but it will be imperfect since human vocal cords were not designed with this in mind (+6 disguise while doing it).

From this book.

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