Showing posts with label begging. Show all posts
Showing posts with label begging. Show all posts

Monsters Are Fine

 Hello party people.

It's been a while, I don't know how long, I don't read dates, ain't got time for that. 

I have spent a lot of time trying to do good, publish books and fight the struggle against the absolute treacle of life. It is hard. I'm starting, slowly, a little RPG Publishing Apprenticeship program (where people learn about my inability to answer emails in any reasonable timeframe) in an effort to convince me and the universe that everything is not fated for doom and dissolution. What I'm saying is, it's fine. I watched a talk by a designer I really like, Jeff Vogel and he said something like "if something pains you now it's gonna kill you in ten years". Post, and crowdfunding, kinda pain me. You have to switch off your creative brain and submit yourself. It's like having to do Marina Abramović's Rhythm 0 every four months.

What I'm saying is it's fine, right?

Anyway, I'm making a monster book. I'll talk about it here and post it on Itch as a work in progress. It's gonna be the stuff I think about that I don't have time to write a book for, in pieces, and it'll be good and eventually long. That's the plan. It'll be a gift to my younger self, the kind of book I would have lost my mind over seeing, and totally enflamed my head with thoughts of the unseen world these things live in. There's a well of power behind that which I need to get back to. There ain't no power in post.


EDIT: Oh, and go back Fever Swamp! If it does well I'll avoid having a heart attack for a few more months.

The "Difficult Second Album" sale

Until issue #2 is available for sale and steals the limelight, The Undercroft #1 will have its own little party and maybe help pay the bills.



So, running from right now until some indeterminate point in the very near future The Undercroft Issue 1 is on sale. Go to RPGNow to witness me smack a Pay What You Want sign on those PDFs like I'm down with the cool kids. Alternatively, head over to my very own storefront and use the coupon code "satanicpanic" to get a tidy 25% off a hard copy to read with your hands and eyeballs in public like a gentleman.

Tell your friends! Buy one for your gran! How bad can it be?

Storytime


Slight update to the hunt for zine content. Thought I'd get back to my roots and put out the word for works of fiction. It'll be a short affair in sustained prose in the spirit of such writers as Clark Ashton Smith, Jeff Vandermeer, Karl Edward Wagner, anything you'd find in Weird Tales magazine. No recognisable Cthulhu mythos please.

So:

  • Prose
  • 300-1000 words
  • Weird fantasy
  • No modern day settings
  • Can be as graphic and unpleasant as you like as long as you have the writing chops to pull it off
  • I can only take ONE.
  • It'll be covered by the rates & terms found here.

I'll be open for submissions until early September. If there's a great response to this I'll find something cool to do with the rest.

Note that there is still a little space for other submissions. Don't hesitate to get in touch if you have an idea for an article.

For further details go check out the submissions page.

The "I Missed Out on the Christmas in July Sale" Sale



So here's how it works: I've only got so much house to store books in, something's got to give. Either I buy a bigger house or I sell some books. So in pursuit of both those aims I have decided to run a morally sketchy and probably short sighted sale in which YOU GET FREE STUFF.

While stocks last, UK residents can purchase a copy of The Undercroft #1 through the new, spangly Lucky Dip button on the right. Doing this gets you a copy of our most wonderful zine, a matching PDF, and a random book from my enormous pile of things I don't want! (some of it pictured above).

I've put it as a separate button as I'm sure some of you don't want more books clogging up your shelves. Yes, you can request something specific, email me. Yes, you can just buy one of the books on its own if you want, email me. Yes, I might consider sending these abroad, email me to find out the insane postage prices that will probably need to be added on.


EDIT- Did a little bit of maths and turns out I'd lose quite a bit of money on postage with the bigger ones, so I put it up by £1. To make it up to you I'll double up on the smaller books. Everyone who's purchased already still gets their stuff, a pound or two won't kill me.

Anatomy of Weird

WARNING: rambling, humour, teaching your granny how to suck eggs



So what is the weird? We're using "weird" in the sense used for Lamentations of the Flame Princess and similar games: an undermining of expectations and the stretching of boundaries. 

What's comedy? The core of comedy is the mechanical encrusted upon the living, the unexpected appearing beside the expected, the improper with the proper.  And we laugh. 

It's no coincidence that Raggi's games swing between funny and horrifying so easily, it's because they're almost the same thing. Comedy merely tickles, while weird pins you down until you start to cry.



The weird can be made with a simple formula:

Take a situation or object, as mundane and everyday as possible. Twist it. 

That's the basic set-up and would be enough for the most part. But there's so much to make it more than a cheap thrill.

Let's use an example. If we look at Death Love Doom the weird is produced by undermining the concept of love and familial relations, knocking it 90° into horrific and metaphorical territory (in Raggi-ist Russia foetus abort YOU, and don't forget sexually violent grannies) and pushing people's boundaries of taste. Nothing goes so far it becomes so strange as to put us into auto-pilot "oh look, another thing" mode, everything is built from perversions of our typical daily experience. Only the mundane is scary or funny. There's a reason that every good horror antagonist is essentially human.

So now to better illustrate how funny this is I'll recreate Death Love Doom in the medium of jokes:

"What's the difference between zits and a Catholic priest? Zits wait until a kid's 13 before it comes on his face."

See? In fairness both the adventure and the joke picked children to get a cheap emotional response but that's not to say it wasn't good value for money. You shouldn't abuse it too much and should occasionally go for higher hanging fruit or else it loses all impact, but it would be a waste not to grab for the low stuff on occasion. 


Before I go further I must curtail any possibility of this turning into a review of Death Love Doom. I liked it, I agree with everything it stands for, done.


Okay. Onwards.

So why am I talking about abusing weird? Well because I've been working non-stop on a weird zine and a weird Dead City of Duven'Ku and ran a weird The Monolith from Beyond Space and Time. All these elements came together as I butted up against another roadblock in building my vision of this horrible city: there is only so much boundary pushing horror you can sling at the players before it stops being subversive and becomes normal. Un-undermined normal isn't weird! 

Oppressive horribleness would have to take the occasional break to recharge the player's terror. Could comedy help us? What if there was the occasional dick monster or bumbling lich official? It still maintains the weird. Switching to comedy from weird is just like switching to your left hand when the right's tired. They do it in cinema all the time.

We need breaks from the horror, and a mega-dungeon doesn't allow for that. Raggi's adventures have worked so well because they are short, the terror will end and the world will settle back to how it was. If it was that way all the time then there would be no weird, just a continuation of a strange normality. This is why the Dead City of Duven'Ku is so hard. The players will switch to auto-pilot, they'll not bat an eye-lid at gutting the ghoul child to retrieve their ring, they won't care that their rations turn to blood in their mouths.

This led me to another thought: Sigil. Sigil, the central town of the Planescape D&D setting managed to run a line close to what would be needed by the Dead City. It was exceedingly strange but had a strong human element. We were grounded and had others to stand alongside us in our confusion in the face of the unknown.

Does Duven'Ku needs to be a functioning city with a human element?

Easy enough. Duven'Ku has themes in place already, themes we've learnt from the Death **** Doom adventures and Green Devil Face zine.

  • Infanticide
  • Destructive love
  • Sexual violence
  • Emotional distance
  • Shame
  • Punishment for wrongdoing
  • Betrayal of those close to you
  • Typical undead-ly stuff
  • Self hatred
One questions how a society like this kept itself together, but that's the challenge. The Aztecs were pretty full on and they did well for a long time. Sigil was insane and that worked well enough. Can we do this again for an undead city? On one side we have a crazy fun-house, breeding detachment and familiarity. On the other we've built just another boring fantasy city supplement with humans replaced with zombies.



Now to tie this rambling essay together. The city must be weird, it must be the weirdest. There is no break from the normal so we need to wander into (dark, dark, barely even there) comedy to look for the players' psychic breaks. We need to nail the theme, nail it hard so there is a definite "Duven'Ku normal".

Next I might have to start making the physical thing and see how it works, planning is an endless process otherwise. As ever, opinions are welcome in this matter.

It has BEGUN! Again.

Leftovers from the manic printing run

The first batch of hard copies have gone out. It's too late to burn it and pretend it never happened, and besides, all the contributors (well... singular) have been paid.

On that topic, the second issue is already under way. The idea of doing a quarterly seemed like a very leisurely pace before I made a schedule. Damn those schedules and their "facts". So, it's time to put the feelers out to contributors and artists who want to make a humiliatingly small amount of money for their work. But, by golly, it's paid writing work. Who can say they get that with any regularity? Not me for sure.

Anyone interested in getting involved is welcome to email me or contact me on Google+. We're looking primarily for anything cruel and unusual based off of the Lamentations of the Flame Princess ruleset or entirely system neutral. Also happy to look at stuff of a more theoretical nature or maps/artwork.

Send a rough outline of what it is you want to do and a link to an appropriate example of your work and we'll go from there.

We shall resume the normal activities of this blog starting... now!