The Bumptious Nomenclature of the Empires


Streets of the Emerald City




Portrait of the Invincible Overlord
The Empires, beyond the Fern Court, a land of mercenaries, Emperors, and egos. City states rise, swell and break like waves against each other, each insistent on their rightful place as inheritor of the broken Empire. If you were to catalogue all the significant actors in this farce your work would be long, thankless and entirely inaccurate by the time it was completed.


The Gate of Horn

Cities dot the land, many just rotting

Better to just appreciate the entirely ludicrous names the pretenders afford themselves.

D50D100D2020
1AbsoluteBaneAlways at the Shoulder11
2AmaranthineBaronat the Crossroads12
3BlackBaronessBestower of Good Gifts13
4DauntlessBeastCrystallizer of Dreams14
5DeathlessBestowerFirst Born15
6EndlessBishophe of Backward feet16
7EternalBringerHe Who Felled the First Tree17
8FearlessCommanderIn the Forest18
9GildedControllerIn the Mountain19
10GloriousCouncillorof a thousand stars110
11GreatCreatorof Abundance111
12GreenDespotof Ages112
13ImmortalDestroyerof Air113
14IndomitableDevourerof all114
15InfiniteDictatorof all People115
16InvincibleDispenserof all Sources of Water116
17InvulnerableDivineof All Young and Growing Things117
18LawfulDrinkerof Animals118
19LegitimateDuchessof Arcane Mysteries119
20ManifoldDukeof Artisans120
21MasterfulEarlof Ashes21
22MightyEaterof Astral Fires22
23MultitudinousEminenceOf Balance23
24One TrueEmperorof Beauty and Charm24
25OnliestEmpressof Beggars25
26PerpetualEnemyof Berries26
27ProudFatherof Berserkers27
28PurpleFeederof Birds and Parrots28
29ragingFiendof Blood29
30RedFireof Brilliance210
31RelentlessFirstbornof Cannibals211
32ResoluteFortifierof chaos212
33RightfulFriendof Children213
34UnassailableGathererof chocking moisture214
35UnbentGiverof Civilization215
36UnboundGodof Clouds216
37UnbreakableGoddessof Confusion217
38UnbrokenGuardianof Corruption218
39UnconquerableGuideof Courage219
40UnfadingGuideof Dark Magics220
41UnforgivingHammerof Darkness31
42UnmovingHarbingerof Deadly Waters32
43UnshakableHarvesterof Death33
44UntouchableHealerof Death and Rebirth34
45UnyieldingHealerof Decay35
46VeraciousHeraldof Demons36
47VoluminousHeroof Destiny37
48War-BittenInventorof discipline38
49WhiteKeeperof Disease39
50YellowKhanof Disorder310
51Kingof Dreams311
52Ladyof Earth312
53Lawgiverof Earthquakes313
54Leaderof Eloquence314
55Lionof Everlasting Worlds315
56Lordof Every Flame316
57Magnateof Evil317
58Makerof excellence318
59Margraveof Existence319
60Marshalof Famine320
61Masterof Farmers41
62Messengerof Fate42
63Ministerof fear43
64Ministerof Fertility44
65Mistressof Fever45
66Monsterof Filth46
67Motherof Fires47
68Oneof Fires of the Earth48
69Openerof Fires Under Earth49
70Overlordof Fishermen410
71Overseerof Fishes411
72Patronof Flames412
73Persecutorof Flies413
74Personificationof Food414
75Princeof Fortune415
76Princessof Frost416
77Protectorof Gamblers417
78Queenof Gambling418
79Reaverof Gluttony419
80Regentof Gods420
81Riderof Greed51
82Riderof Growth52
83Rulerof hatred53
84Rulerof Heaven54
85Seducerof Heavenly Fires55
86Shahof Hell56
87Shepherdof heroes57
88Skyof Horrors58
89Smothererof Human Sacrifice59
90Sovereignof Ice510
91Sultanof Illusion and Masquerade511
92Swordof Immortal Evils512
93Symbolof Immortal Wisdom513
94Tamerof Impurity514
95Teacherof Infants515
96Turnerof injustice516
97Vizierof Insanity517
98Warlordof Insects518
99Warriorof insolence519
100Watcherof Inventions520
of Invincible power61
of justice62
of lands63
of Languages64
of Law65
of Liars66
of Life67
of Light68
of Luck Through Hard Work69
of magic610
of Magma611
of majesty612
of Man613
of Many Names614
of Medicine615
of Men616
of Men's Fates617
of Mercy618
of Metals619
of Might620
of mischief71
of Misfortune72
of Mists73
of Monsters74
of Moons75
of Mountains76
of Nature77
of Navigation78
of Near and Close79
of Necromancers710
of Nothing711
of oaths712
of order713
of Ostentatious Ornament714
of Outcasts715
of Pain716
of Patience717
of Penitential Torture718
of Pestilence719
of Philosophy720
of Plagues81
of Plants and Trees82
of Poetry and Song83
of Poison84
of Primeval Depths85
of Primordial Waters86
of Rain87
of Reason88
of Revelry89
of Riches810
of Rivers811
of Sailors812
of Shadows813
of Silence814
of Sin815
of Sins816
of Smiths817
of Soldiers818
of Souls819
of Spiders820
of Spring and Sunlight91
of Stellar Lights92
of Storms93
of Strength94
of Suffering95
of Suicides96
of Taint97
of Terror98
of the Abyss99
of the Black Wind910
of the Blessed Lands911
of the Breath of Life912
of the Bridge913
of the Celestial Bodies914
of the Cities915
of the Clouds916
of the Coral Towers917
of the Crafts918
of the Crossroads919
of the Dawn920
of the Dead101
of the deep102
of the Desert Sun103
of the Desert Wind104
of the Dying Forests105
of the East Wind106
Of the Eight Winds107
of the Eternal Forest108
of the Eternal Sea109
of the Forest1010
of the Forest that Thirsts1011
of the Forges1012
of the Four Winds1013
of the Freezing Winds1014
of the Frozen Waste1015
of the Gallows1016
of the Gods1017
of the Harvest1018
of the Healing Arts1019
of the Heavenly Fires1020
of the Hiararchs111
of the Host112
of the Hostile113
of the Hungry Earth114
of the Hunt115
of the Iron Sceptre116
of the Lands117
of the Emerald throne118
of the Morning119
of the Mountain Springs1110
of the Night Sky1111
of the North Wind1112
of the Obsidian Blade1113
of the Ocean Underneath1114
of the Ocean's Surface1115
of the Oceans1116
of the Open Road1117
of the Plague1118
of the Pole Star1119
of the Raging Seas1120
of the rich121
of the Rock122
of the Sacred Eye123
of the Scorching Winds124
of the Skies125
of the Sky126
of the Smouldercone127
of the South Wind128
of the spheres129
of the Spring1210
of the Sun1211
of the Tablets of Destiny1212
of the Unbound Flesh1213
of the Void1214
of the wastes1215
of the Water Dead1216
of the Waves1217
of the Ways1218
of the Wells1219
of the West Wind1220
of the Wild131
of the Wildlife132
of the Winds133
of the Winter Realms134
of the World135
of the Wounding Spear136
of the Years137
of thieves138
of This World139
of Thunder and Lightning1310
of time1311
of Tremors1312
of truth1313
of turmoil1314
of tyrants1315
of Unchallenged Victory1316
of Unexpected Pleasure and Sorrow1317
of Unnatural Lust1318
of Untimely Death1319
of Vegetation1320
of Volcanic Fire141
of Volcanoes142
the Fever Moon143
of War144
of Water145
of wealth and power146
of Wind on the Waters147
of Wine148
of Winter149
of Witchcraft1410
of writing and speech1411
of Youth1412
of Youthful Vitality and Violence1413
Opener of the Wells1414
of arbitrators1415
of iron and machines1416
of merchants1417
Pivot of the Universe1418
the Master of War1419
Sky of all the People1420
of Walls151
soul of darkness152
the Adversary153
the Afterthought154
the Arbitrary155
the Armourer156
the Baleful Eye157
the Beast158
the Bloodlusting Lord159
the Bloody Mistress1510
the Boiling Spirit1511
the Breathmaker1512
the Brilliant God1513
the Broken Mind1514
the Burning Soul1515
the Collector of Souls1516
the compassionate1517
the Corn1518
the Cunning Man1519
the Dead and Undying God1520
the Destroyer161
the Divine Scribe162
the Divine Shepherd163
the Divine Smith164
the Earth Monster165
the Eater of Hearts166
the Essence of Fertility167
the Eternal Judge168
the Even Hand169
the Everburning One1610
the Evil Minded1611
the Evil Prince1612
the Evil Princess1613
the fallen1614
the Far Traveller1615
The Flame Bitten1616
the Fortifier1617
the Fountainhead1618
the Grey One1619
the Mountain Hammer1620
the Harvester171
the Heart of Darkness172
the herald173
the Hidden One174
the Howler175
the Hunger Without Thought176
the Hungry Earth177
Who Brought Down the Moon178
the Infernal Sovereign179
the Inventor of Science1710
the Key to the Gate1711
the kindly one1712
the King Above All1713
the Knotted One1714
the Lawgiver1715
the Leaflord1716
the Leech1717
the Leeching Darkness1718
the left hand of knowledge1719
the lover of war1720
the Loyal Master181
the Lurker at the Threshold182
the Lurker in the Crypt183
the Maker of Mountains184
the man eater185
the Mountain Lord186
the Narrow Faced187
the Night Hag188
the Obsidian Butterfly189
the Old, Old One1810
the once and future king1811
the one who sets boundaries1812
the Persuasive One1813
the Pillar that is Purity1814
the Pockmarked Saviour1815
the Power Perverse1816
the Queen that Hungers1817
the Rice Giver1818
the Ring Giver1819
the Sea Mother1820
the Self Created Master191
the serpent mind192
the Shadow193
the Star of the Dead194
the Stealer of Corpses195
the stillness of death196
the storm197
the Stump198
the Summer Lord199
the swamp1910
the Sword Hungry1911
the Terror of the Tomb1912
the Thrice Damned1913
the Unconquerable Sun1914
the Undeceivable1915
the Unjust1916
the Unmoving Master1917
the Unshakable1918
the Unsleeping1919
the Whirlpool1920
Turner of the Flood201
Warrior Against the Sun202
Who Confuses the Way203
Who Conquered the Sky204
Who Contains Everything205
Who Dreams206
Who Holds the Fate of All207
Who is at the Center of All Things208
Who is Crowned with Wisdom209
Who is Twisted by Jealousy2010
Who Loves not the Light2011
Who Makes Clear the Way2012
Who Mounts the Clouds2013
Who Opened the Box of Woe2014
Who Sealed the Gates of Death2015
Who Should Not Be Named2016
Who Stole the Fire2017
Who Tempers the Spirit2018
Who Waits2019
Wind of the North2020

End of Year Accounts

The more-or-less end of the year is an appropriate time to do an assessment of how well this reckless endeavour has gone. Records go from 3/6/14 to 30/12/14.


Sales have remained somewhat flat since the beginning. This is neither spectacular nor terrible. I'm playing for the long game, eventually the back catalogue will be so large and knowledge of it be so common that it will quietly start to turn a profit. At least that's the plan. Being excellent is easy, being consistent is hard.

I must stress here that there is no inherent nobility in running at a loss. I take no pride in it, it is not a good thing and I will put a stop to it as soon as I'm able. If you make something good and worthy you should be compensated and sustained by it.


Commissions are where the money goes. From the beginning I aimed to get to a point where I could pay professional rates and have consistently pushed them up there. Still, from this point I would need to triple them to match something like Weird Tales. Not happening any time soon. At some point I'd like to be able to pay myself similarly. Long game.



Net income: Around -£100 and 60something copies from breaking even. Pretty damn good considering the costs of replacing a printer are included there.




So other than numbers, what did we learn?

  • I'd like to think I'm easy to work with but who knows. Either way, when working closely with another I feel the work is definitely stronger.
  • I have absolutely no idea how good/bad The Undercroft is. I'm not used to this distance from the audience and am endlessly frustrated with it. Unless you hear the sincerity in their words, praise or criticism is hard to take too seriously.
  • As I said the last time I did this, reviews are hard. I don't think a zine is a very reviewable thing, I know I've tried and failed. Do you talk about the work itself? What if it's an anthology work? Is the writing or collecting more important?
  • I still dislike talking to people over the internet. You either sound hysterical or like an arsehole when tippety-typing.

What next?

  • I want to get weirder. Everything so far has been quite tame and in the bounds of what you'd expect from a supplement. Some people have been funny about demon boobs on the cover of #3, I'd like to explore that discomfort some more. Not just through nudity and shock value (although sure, why not), but other ways.
  • Bigger projects. There are 2 books in different stages of development that have taken ideas that were originally going to be blog posts or zine articles. There is a definite A, B, and C class system going on (you're currently looking at the C game).
  • More issues. Short of me dying, I won't stop.



Hopefully someone finds this stuff interesting or useful. I certainly appreciated others doing similar when I was starting.

Humourous Henchmen

I have never remembered what a henchman's morale is. Call me heartless, but they all look the same and are never around long enough to care or find the scrap of paper I pretended to write it down on. Besides, if I got attached to every one of them I wouldn't be able to do my job (i.e. killing henchmen).

So, henchman morale checks; or the "does my henchman run off with all my stuff" roll.

When you meet them you roll for what kind of temperament the henchman possesses and you write it down right there where the players track what the poor fellow is hauling around for them. The dominant humours are listed with the roll penalties used on the following tables:

Sanguine -1
Choleric +1
Melancholic 0
Phlegmatic +2

(the traits of each are listed at the end and may help characterise a henchman that no one much cares for)

To use a past example of a henchmen, who bravely took their own life, we would record their name down as follows:

Volrath the Phlegmatic Foreigner

Possibly. Or you could write it down on a scrap of paper and forget about it, much like you traditionally do with their secret morale. Or not use them at all and just roll.




If they are asked to open a suspicious door or otherwise perform dangerous tasks on your behalf in a capacity outside of their job description:

1-2 Happy to be of assistance
3-4 They do it, but if they are harmed by the experience their faith in you will be rattled  (a 1 cumulative malus on all rolls this adventure)
5-6 They refuse


When asked to guard a pile of gold so large that they could run away and start a new life with it:


1 They cut and run
2 They make a secret nest egg. Steal 2d10 coins per pocket! (They do this without the player's knowledge and will not respond well to random checks. They're sociopathic adventurers as well, don't you know)
3-4 They palm a few coins. 2d10 coins or one small easily concealed item.
5-6 Honest and true



If one of their number dies or some other horrifying event occurs in front of them:

1 Run! Run away!
2-3 Frozen for a number of rounds equal to the number rolled
4-6 Business as usual


How much trouble can a wealthy armed killer get into with his downtime? (Roll this at the start of an adventure or some other convenient in-between bit. Minus 1 to this roll for every full 5 points of damage they took in their last outing; they need to let off steam after almost dying in this dead-end job)

1 Lots, roll twice

2 Some, roll once
3-6 None


Roll D44, do not add humour bonus.
11 They got drunk and talkative at the local social club. Every secret you have that they could reasonably know, they've told in great detail to everyone listening. Expect unpleasant surprises.
12 Your pockets are lightened. The henchman has taken their fair share (in their eyes) and skipped town. Leaving with a recently acquired macguffin, perhaps?
13 They join a competing adventuring company who have just moved into the area.
14Their sketchy past catches up with them. 1, they get killed in their sleep 2-6 their old enemy turns up and starts causing trouble.
21 They start their own competing adventuring company
22 They gambled and lost. They are not only now broke, they owe money to the local seedy underbelly. This can not be resolved by just killing a bunch of guys, the mafiosi will sneak into your inn and stab you while you sleep if you get handsy with them.
23 They elope with a local lover. Skip the next game and return with +1 to all rolls for an adventure due to the refreshing break.
24 A man/woman comes forward as your henchman's illegitimate/abandoned child. 3 in 6 chance it's true. They will either want compensation or to follow in their parent's footprints and join you, whichever is most inconvenient or interesting.
31 A fight breaks out, most likely started by the restless henchman. They take 5d8 damage in bar-room shanking damage.
32 They got arrested on counts of: 1-2 Theft 3-4 Assault 5 Murder 6 All of the aforementioned
33 They went on a legendary bender. Drink, drugs, girls, boys, now! Their hang over is of such magnificent beauty that they nurse it all through the next adventure, suffering -2 to every roll involving thinking or moving.
34 They've been recruited into the Potters Guild militia. They're off to Loch Doldrum to fight the Mud Men and take their precious clay. Steady work, good pay.
41 Their wife/husband has come to retrieve their wayward spouse. Deal with it.
42 They dipped their wick in one too many pots. Syphilis! See Undercroft #1 or just make it up.
43 Drunk in a ditch somewhere. Alive but they miss the next adventure as they find their way home. 
44 Caught in a riddling contest with a retired servant of the Manticore. If they pass an intelligence test they win a trinket from the Manticore's old horde (it will be relatively inoffensive) and D1000 XP.

Sanguine
Friendly, Energetic, Forgiving, Confident, Charming, Talkative
Weak-willed, Egotistical, Gullible, Shallow, Disorganized, Self-absorbed


Choleric
Takes the lead, Independent, Hard worker, Strong-willed, Practical, Determined
Cruel, Rebellious, Stubborn, Insensitive, Arrogant, Rude


Melancholic
Thoughtful, Faithful, Self-sacrificing, Analytical, Organized, Practical
Pessimistic, Morose, Vengeful, Insecure, Shy, Jealous


Phlegmatic
Dependable, Patient, Accommodating, Witty, Calm,  Forgiving,
Docile, Indecisive, Lazy, Stubborn, Indifferent, Yielding,




The Undercroft #3 is out and proud


Oh me oh my, it's happened again.

We have golems seeking treasure while England is upturn'd; wise men and cunning folk, lead by a Dark Star to the Fern Court; and the story of a young man, an old man, & a bridge.

Cover by +Jeremy Duncan, illustrations by +Matthew Adams and +Jim Magnusson.

Writing by +Alex Clements, +Barry Blatt and my fine self.


Now on sale. Treat yourself, buy one for the kids, stick them under the Christmas tree and surprise your mum.

Arthurian encounters by the roadside

1.
A white stag bursts from the undergrowth, stops in your path and makes eye contact. For that split second you are all transfixed by its evident majesty, and then it bounds away. Eating its flesh will heal all heart sickness, it's pelt will swaddle the future king, and a crown made from the creature's bones will make the wearer beloved by man and feared by fae.

2.
A young man has stationed himself at the opposite side of a bridge. He challenges you as you approach to single combat so that he may earn his knighthood. Behind him is a tent, a fire pit, and a selection of helmets sitting on top of weapons rudely struck into the ground. If you wade through the river instead of using the bridge he will insult you and question your honour but otherwise not interfere.

3.
The road ahead has been furrowed and the forest on either side is shattered and torn. The giants would never wander this far south, you tell yourself, but the birds speaks volumes in their silence.

4.
A body lays in the middle of the track at the end of a long trail of blood. On inspection his teeth are missing and his eyes have been struck out. There are tiny feathered spines still in the sockets and a silver coin under his tongue.

5.
The path ends suddenly. Perhaps your attention has flagged and your feet have wandered or maybe your map is too old. You turn to retrace your steps and the path behind you is gone. Thick forest abounds.

6.
A knight is struggling by the roadside with who-knows-what. He is quite frantic and looks like he is wrestling with something vicious, but on approaching you discover his sword has just become stuck in the scabbard and he is angrily trying to draw it out by bracing it between his legs and pulling. If you offer to help him he will grumpily accept. After some embarrassing pulling and falling and swearing he throws the sword to the ground and stomps off towards the nearest town ranting about not being stingy when it comes to scabbards. The sword is magical in some rather mundane sense.