The Wolfmother

The Wolfmother is considered a folk tale, told to encourage the young men to marry early and bring new hands to the farm. A terrifying cautionary tale used to keep the serfs in line, as far as they town folk know. But the farmers in their homesteads know the truth of it.

Mothers are careful to pair off their children as soon as they come of age, before She appears at the virginal young men's bed sides and offers them presents. Anyone not accepting her wedding gifts will have their innocence and masculine flower rudely taken. Within two weeks the wolfmother will give birth to a clutch of wolf cubs who will hound their young father, bitter at their abandonment. They will kill his friends, steal his livestock, cause as much pain as possible, until finally their father wakes in the middle of the night to see his children at his bedside.

Some are brave or foolish enough to accept the gifts instead of immediately striping to their skin and taking to the road, calling for a wife. After three visits She will take their hand and walk them into the brambles, never to return.

Wedding gift
A mollusc attached to a locket. Anyone approaching the wearer with sinister intent will cause it to emit a high pitched sequel until they are dispatched. Inside is a picture of the wolfmother.
Gloves made of whole rabbits. They don't look much like gloves but they fit wonderfully. They will run away at any loud noises, hiding in your pockets or inside the folds of your clothes, taking your hands with them. Their morale is 6. Taking them off will kill them horrifically as your hands distend their innards out their nethers.
A broom with a brush made of virgin's hair. Cleaning your house with it every day will ensure your past never finds you.
A kettle made from a goat's skull. No matter what is poured in, thick clotted blood will come out. Drinking the blood will give you visions of all the hurtful things your loved ones have said behind your back.
A rat in a cage. It gives good lifestyle advice, except for one time when it will give you the worst advice ever.
A little lost child from under her skirt. It doesn't speak any language you know and is altogether quite exotic looking.
A rope that leads out of your window and into the woods. It will not budge and does not end unless pulled by three stout men. On the end of the rope is a sorcerer of middling power.
Dirt in a jar. Any plants set in it will grow overnight and black lotus flowers will burst forth.
A pen made from the feather of a white peacock. It will only write sonnets fit to break the hardest heart. Readers of said poems must save vs. magic or seclude themselves away for a night and a day. A second failed save will drive them to a fit of passionate suicide as they know they can never know a love so sweet.
A kiss on the cheek. Her face is warm, her fur a rich pelt that gently tickles. Save vs. magic or run away with her, never to be seen again.
Three  mice tied together by their tails, alive and trying to run in different directions.
A burning bulrush. Save vs. magic or fall into a deep sleep, haunted by dreams of the wolfmother, for d3 days.
A hand mirror that will age you 10d10 years if you look at it beneath a clear sky.
A wooden button. If thrown away save vs. magic or lose all your hair and fingernails. -1 to hit until your nails grow back.
A walnut box. Save vs. device when opened, as inside is an adder. It sinks its teeth into your arm and withers away like a rotten fruit. Save vs. poison or die, refilling the snake like a balloon and slinking off.
A handsome set of underwear. While worn (she will insist you try them on) they tighten when in the presence of women other than the wolfmother, dealing d3 damage per round. They resist being torn or cut and are removable only with magical assistance.
A flock of seagulls tied to a staff. They will loyally follow the stick wherever it goes.
An old gold coin. If spent it will always make its way back to you in the most “monkey's paw” way possible.
A black cat that can communicate silently with whomever it pleases. He gives valuable council and has been familiar to many great women. He is here as a favour to the wolfmother and will leave is mistreated. The wolmother will hear of it.
A tiny misshapen human in a jar. He will need to be fed blood to live. Every time he feeds he gains d3hp and grows ever so slightly. When he has 10hp he will escape his jar and go on a killing spree.
A hunting horn that, when blown, will summon three armed men to you aid. They will not remember how they got there and there is no guarantee they will be predisposed to benevolence.
A rope. Anyone tied with it must save vs. magic or run to the nearest source of magical wrongness. Once there they must save again or lose their minds and become a drooling vegetable.
A rose and a song. Her singing is haunting and nothing like any you have heard before. Save vs. magic or never be able to enjoy music again.
A bundle of nettles tied with a yellow ribbon. If cooked into a tea a drank on the solstice in the field of your fathers, you will find a fortune buried in the roots of a old oak.
She slips a wooden ring on your finger. The wearer cannot remove it as it fuses with their flesh. Save vs. magic to resist future gifts.
A book of nonsense and diagrams of plants & animals that have never existed. If read from cover to cover you gain 1 wisdom and become chaotic.
A vial of perfume. It smells of fresh mushrooms and cinnamon.
A cradle made of chicken bones tied together with ligaments. It creaks and cracks but is very strong. A child who uses it until they outgrow it will never know fear and be bold as the dawning sun. He will die too young.
A tiny spyglass that takes you to where you see, as if you were there all along. Every time you use it you shrink by d3 inches.
A basket woven from the wolfmother's hair. Anything placed inside it will rot and tarnish within hours.

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